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Strategies

This section is a work-in-progress hand-written guide. The auto-generated towers, enemies, and waves pages give you the raw data; the strategy pages give you opinions on how to use it.

Coming soon

  • Build orders for the first 10 waves — what to harvest first, when to build the furnace, which Tier-1 tower carries early waves
  • Counter-picking enemy abilities — what to bring against phantoms, bastions, nullifiers, splitters
  • Tech branch comparison — when each branch shines and when it flounders
  • Boss fights — wave 15 (Mega Cube), wave 25 (Twin Prism), wave 30 (Polyhedron)
  • Multiplayer division of labour — who does what in 2/3/4-player runs

If you want to contribute your own strategies, the wiki source lives in the wiki/ folder of the main repo. Open a pull request — every page has an "Edit this page on GitHub" link in the footer.

Quick tips while we wait for proper guides

  • Don't rush a tower without resource economy first. Two stone lobbers are usually weaker than one stone lobber + a path full of spike traps if you're still gathering for tier 2.
  • Spike traps splash now. They damage enemies in a 36-px radius around the trigger, not just the one that walked over it. Lay them in bottlenecks.
  • Crystal beam is true damage. It bypasses armor entirely. Use it on Bastions and Colossuses where physical towers struggle.
  • Right-click an enemy or tower to pop the compendium open at that exact entry. Faster than scrolling.

Tower Craft is in closed beta.